#include "IEngineState.h"


IEngineState::IEngineState(void)
{
}


IEngineState::~IEngineState(void)
{
}

void IEngineState::Display(int *windowWidth, int *windowHeight)
{
}

void IEngineState::Keyboard(unsigned char key, int x, int y)
{
}

void IEngineState::Reshape(GLint w, GLint h)
{
}